![]() You can explore non-hostile areas at leisure, to find bland collectibles, although doing this will often lead to retreading even more ground as the game takes you back through places at various stages of flooding. Kay’s flare will always guide her to the next point, so no thought is needed. Getting eaten by the serpent will reset your progress to a nearby ledge, but avoiding any threat lacks challenge and only artificially slows down the threadbare adventure. In order to get to the next point, you might need to get out of the boat and walk over rooftops and/or take short swims between buildings. Clearing corruption might brighten up the immediate area, raising or lowering the water, bringing temporary reprieve from the dark constructs of Kay’s mind and allowing her to progress. Sometimes you will need to focus a beam (onto the shelled creature) although doing this with the mouse is awful because of the low sensitivity. Clearing corruption is just holding a button until the darkness is removed and then doing the same at nearby points. Corruption appears as nodes, usually hidden and exposed by following Kay’s homing flare. Most of the time, you will be removing ‘corruption’ from the world. The blandness of this chapter is telling for the rest of the game. Avoiding bullies gets tiresome quickly, and the prolonged boss experience at the end asks Kay to perform the same unchallenging task four times over. But she does have a flare, which not only guides her to the next objective but can vaporize bullies if you lure them to the right place. Kay has no weapons or special abilities to verse them directly. As you move through school environments, red-eyed kids chase and pummel Kay if they get close. ![]() One of the chapters involves Kay rescuing her brother from bullies. The different themes crop up in stages, as Kay helps animals that represent the people in her life who are also struggling. At the very least, it will raise awareness the disorders are treated with respect and presented in a way that makes them easy to understand. It is likely that one or more will resonate. But other themes include bullying, anxiety, psychosis, depression, suicide, and self-esteem. Loneliness is the central theme, arising from Kay’s solo journey, the isolated location, and the constrained areas when she can explore on foot. ![]() It casts its net wide when dealing with mental issues. ![]() While the dark monsters can be confronting, there is not excessive gloom or horror. She must navigate alone, following a girl in a yellow raincoat, and face her demons. These frequent dark beings taunt and belittle Kay as she ventures forth. Another monster hides inside a big shell, often blocking her progress. A sharp-toothed serpent patrols and it will eat Kay if she leaves her boat and swims for too long. In the water, and nearby, are dark creatures that represent parts of Kay’s damaged psyche. Sea of solitude ps4 review free#You play as Kay, a young girl thrown into a boat and set free to explore nearby flooded buildings. ![]()
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